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Lately I’ve blogged about internal IT projects that do fail and one of the main reasons: lack of Product Owner (Why big projects fail in corporate IT).
Today let me emphasize another major reason: often the team who’s in charge of a project … will leave (I’d say run away as fast as light) as soon as the project is complete. And usually ‘complete’ means ‘when we are exhausted of fighting with the supplier for bugs, change requests and new features’. And all this means that the project is not complete at all. And in any case we know it will evolve.
What is stimulating the project team, in such a context, to work effectively? Work for simplicity? Work to establish a system that will grow up or change in the future weeks / months / years? Are they measured in any way on these goals? Or are they measured on ‘close this fuxxing project quickly that we have already spent all the money they gave us’?
PierG
I’ve collected some resources about “UX and friends” and I want to share them with you. I hope they can inspire or be helpful!
News.me now delivers important news from your social networks to your iPhone
http://thenextweb.com/apps/2012/03/01/news-me-now-delivers-important-news-from-your-social-networks-to-your-iphone/?awesm=tnw.to_1DVrm
Smashing Magazine (@smashingmag) 3/3/12 9:50 PM
Creating Responsive HTML5 Touch Interfaces (24 min. video presentation) –bit.ly/x1JPQj
6 Things Your Home Page Must Do (to Keep from Sucking)
http://abetteruserexperience.com/2012/03/07/6-things-your-home-page-must-do-to-keep-from-sucking/
HubSpot (@HubSpot) 3/12/12 8:25 AM
How often are people abandoning my form? –ow.ly/9uK70
PierG
“The reason every experience has the potential to be unique to the user is, in part, because cognition is unique to each user”
via Cognition & The Intrinsic User Experience | UX Magazine.
Very good article!
PierG
Nice post from Seth Godin author of some books like Linchpin: Are You Indispensable? Or Poke the box called Isolate yourself.
I paste here the post …
Insulate yourself from anonymous angry people
Expose yourself to art you don’t yet understand
Precisely measure the results that are important to you
Stay blind to the metrics that don’t matter
Fail often
Ship
Lead, don’t manage so much
Seek out uncomfortable situations
Make an impact on the people who matter to you
Be better at your baseline skills than anyone else
Copyedit less, invent more
Give more speeches
Ignore unsolicited advice
… and my personal translation in Italian.
Isolati dalle persone inutili che sono sempre incavolate
Esponiti all’arte che non capisci e non conosci
Misura in modo preciso solo i risultati che sono importanti per TE
Ignora le metriche che non ti interessano
Fallisci spesso
Rilascia, consegna qualcosa
Ispira, non gestire troppo
Fai la differenza per le persone a cui tieni
Sii il migliore di tutti nelle tue competenze fondamentali
Pensa meno ai dettagli, crea più cose nuove
Parla di più davanti ad un pubblico
Ignora i consigli non richiesti
Inspiring?
PierG
This matrix got my attention today. If it’s the same with you, read Luca Baiguini‘s post: Il principio del progresso (in Italian).
PierG
“For too many people, work is drudgery. […] The problem is that they’ve found work to be boring, hard, repetitive, stressful. What they need to discover (or rediscover in some cases) is the concept of work as play.”
If you feel this is your situation … read Work as Play another very good post in the zenhabits blog!
PierG